Dam looks like I will be giving drive club a miss, such a shame as I was looking forward to it. First review I read slated it for bad ai and the fact that if you via from the track, often hit off by the poor ai drivers who ignore your presence then the penalty alarm sounds and you get massively slowed down, when it's not your fault. Oh that sounds fun.
Next review I read this
It's a shame that one of the few ways that DriveClub expresses any kind of personality is in this jarringly punitive corner-cutting and collision penalty system. For the most part, Evolution's troubled title is desperately searching for an identity. It feels less like a coherent racing game and more like an alarmingly slight support structure for a series of car and track combinations. You'll cycle through the menus multiple times, wondering if you've missed some huge, rich chunk of game. You haven't.
It's baffling that the studio that produced MotorStorm, which did the automotive festival thing long before Forza Horizon hit the scene, could create something so devoid of soul. There's a brief, choppily edited first-person cut-scene of you climbing into your car before every race, but otherwise this might as well be a dystopian future where humanity is extinct and Skynet races driverless cars against each other to compute the empirical racing line.